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Comment Law

Comments make the world.

Individual projects

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01

Summary

The player is the vendor of a well-known pancake shop,and game lasts for 10 days. Every day, he serves just one customer with customized pancakes.When the player is waitting for the customer, he watchs the news headline with 3 comments on the screen. He likes one of them,and the world around him changes on the next day. In other words,the player's choice influences his surrounding.

I plan to develop game further to enable a world shaped by the collective choices of all players.

The message is that our likes and dislikes create a different reality.

02

Game background

This is a pixel style simulation. The goal is to present a changing virtual world shaped by comments chosen collectively by players. Social media makes it so easy for anyone to make a comment on anything. Total strangers then seriously or casually, obligingly or habitually like or dislike these comments. Sometimes, the likes and dislikes accumulate to such incredible numbers that they shape public opinions and change the direction of events. There can be positive or negative consequences of the power of social media. Social media can help with disaster relief, mobilize support for addressing injustice, call attention to neglected vulnerable people. On the other hand, it often happens, unfortunately, that extreme and radical voices are shutting down sensible, moderate views, and our prejudices deepened and solidified. I want to use this game to get people reflect on the parallel world of social media and its interaction with the real world.

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03

Design Goal

The game allows players to experience a reality created by his opinions and those of strangers. The participation of ordinary people in forging public opinion has been magnified by the pervasive usage of social media. We observe cases in which even government policies can be driven by public sentiment. For example, China’s abrupt relaxation of Covid measures was widely claimed to be the results of expressed dissatisfaction of citizens. This game invites players to live and reflect the consequences of his opinions.

04

Game flow

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Character Design

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Arlen

Surrogacy broker. Both illegal and legal surrogacy will be attempted.

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Cathy

A housewife. It's all about the kids every day. She got her PhD at 24, but had to give up her job because of her children.

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Ivy

Schizophrenic, abandoned by her boyfriend during pregnancy, her child also accidentally fell to death in an argument with her boyfriend. Therefore, she often thinks of herself as a child and has a strong commitment to love. She likes vendor for some reason.

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Pierce

The engineer lives next to the booth. Come every morning for chocolate flavored pancakes.

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Ella

College student who has a big dog named NUNU. She loved it so much that it was part of the family.

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Calista

Celebrity agent. Busy with work, people in their late 30s feel like they are in their 40s.

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Joe

Unemployed due to high social development. But because he hates the laws of the world that make the rules, he doesn't parade like most.

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Richard

60 year old man. Live with daughter. But her daughter was hurt by a rapist three years ago, and she refused to go out all day long. He now takes care of his daughter every day.

Try to play

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