Jestryx Legends
Get ready for thrilling battles in Jestryx Legends!
Team projects
Main Challenges:
The primary challenge in Ancard lies in the protection of Jestryx [Defenders], a precious element crucial for survival in a world plagued by Radium T. Among the few survived groups in the earth, People of Infernalia [Attackers] are tying to steal the jestryx. The battle between Ancard and Infernalia to own the jestryx forms the backdrop of the game.
Aim of the Game:
With guns and special abilities, players collaborate to either breach Ancard's defenses and extract Jestryx or defend it from attackers. Victory requires strategic use of these tools, teamwork, and outmaneuvering opponents in fast-paced 3v3 encounters.
01
Game world
Jestryx Legends:
an action-packed FPS PvP tactical shooter where two teams of three players compete for control over the valuable Jestryx resource. With fast-paced gameplay and strategic depth, victory hinges on teamwork and skillful coordination.
World Context:
The primary map “Ancard” is a small futuristic green city in the middle of desert. Ancard is a visually striking utopian paradise amidst a world ravaged by the scarcity of resources due to the emergence of Radium T. Its landscape is lush and vibrant, contrasting sharply with the desolation seen elsewhere on Earth. The architecture reflects an advanced civilization, showcasing the technological superiority of Ancard's inhabitants.
02
Multi-player mechanics
Main mechanics:
Run
Shooting
Crouch
Jump
-
Agent selection
-
Special abilities [Character specific]
-
Planting & Defusing extraction device
-
Buying weapons
-
Killing enemies & surviving
Walk
The main goal of the attackers is to either kill all the defenders or extract the jestryx.
The main goal of defenders is to either kill all the enemies or preventing the extraction.
The game is balanced by providing same set of character for both the teams.
The map is constructed in a balanced was by providing advantages and dis-advantages for both the teams.
The teams will switch sides after round 2.
These ensures the balancing of gameplay for all the players.
03
Economy
-
1st Match - 100 coins each player
-
Winning team - 200 coins (next round)
-
Losing team - 160 coins (next round)
-
For each kill - 10 coins
Initaily when the game begins, each team will get minimal amount just to buy the smallest weapon.
The winning team will get more coins and can easily buy advanced weapons sooner in the game.
The player with more kills can have slight economic advantage than the others.
04
Development process
This was my first group project on my Masters programme, so I wrote a blog to document the process.
Here's a link to the final game design document.